Installation by Hugues Bruyère (Photo: Rodrigo Torres)
Recent explorations into presence and other user-centric modalities seriously challenge what it means to experience natural realism. The sharing of digital artefacts (audio, images, video) reflect an innately voyeuristic population who not only desires “to watch” but “be watched”. The ability of media to skew presence shows that while traditional 2D artworks may not support physical presence (with the exception of set designs and trompe l'oeil effects) immersive VR systems generally stimulate a greater sense of physical presence.
presence at FILE RIO 09 from smallfly on Vimeo.
Presence [a.k.a. Soft n' Silky] is a double sided interactive surface in which multiple co-located participants are invited to interact on both sides of the membrane, reworking assumptions about co-presence. The project offers simultaneous layers of communication performance, in which the participant's bodies are key elements of the interface. By expanding and amplifying interaction via the implication of co-present bodies, we produce an interface that engages people on the intellectual, emotional, and physical levels.
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