The Transnatural symposium celebrates some of the more successful love affairs between the made & the born. Until March 19th you have the opportunity to see works like Bitfall, Biojewelery and Mudtub, whom you might know from the blogosphere, but are more than worth experiencing in real life. Thus recommended. Hendrik-Jan wrote a more extensive review in the local language. Taken fromNext Nature
Philips Design Probe has teamed up with restaurant Arzak to create Multi-Sensorial Gastronomy – a series of crockery that transforms the experience of eating.
The term ‘molecular gastronomy’ defines a cuisine where chefs take inspiration from science and research. Beyond merely serving food on crisp, white plates, this bone china series is designed to react to food. As liquid is poured into the Lunar Eclipse bowl, a glow begins to appear from the bottom. Light begins to appear as soon as food makes contact with both the Fama long plate and the Tapa de Luz serving plate.
The series involves the integration of lighting, conductive printing, selective fragrance discharge, micro-vibration and electro stimulus among other sensory stimuli that all create an altered and interactive dining experience. The hope is that the project will generate discussion and debate about the fusion of technology and food in the future.
"dB" by Mattieu Lehanneur is a mirco-environment which emits white noise to counteract noise pollution
Failure to recognize noise pollution as a key contributor to hearing loss, heart disease, academic performance and stress shows a distinct lack of corporate responsibility regarding human and environmental needs (e.g. anti-smoking bans took decades to implement despite mounting evidence). And it’s not just at the top end of the acoustic spectrum. Even low-level “everyday traffic noise can cause stress in children and raise blood pressure, heart rates and levels of stress hormones. Science Daily
Research into the effects of artificial lighting on human circadian rhythms has shown increasing incidents of fatigue, depression and lowered immunity. Clearly humans are not well adapted to the new pressures of the 24-hour workplace. Disruptions in lighting also cause problems with Growth Hormone (GH) and melatonin levels which seriously affect how our bodies age and fight cancers. But perhaps more dramatically, any disturbance of cortisol can cause stress, high blood pressure and obesity, indicating that “light pollution" has completely altered our experience of the environment on both aesthetic (e.g. luminous fog) and biological levels:
"Light intrusion, even if dim, is likely to have measurable effects on sleep disruption and melatonin suppression. Even if these effects are relatively small from night to night, continuous chronic circadian, sleep and hormonal disruption may have longer-term health risks"
In a statement from the International Dark-Sky Association (IDA), the use of bluish-white outdoor lighting increasingly threatens human and animal life. While Philips Dynamic Lighting is an attempt to counteract the effects of static lighting scenarios, responsibility for population health must surely reside with city planning departments and ultimately Government.
Lockley, S., “Blinded by the Light?” (CfDS handbook, 2009)
Recent explorations into presence and other user-centric modalities seriously challenge what it means to experience natural realism. The sharing of digital artefacts (audio, images, video) reflect an innately voyeuristic population who not only desires “to watch” but “be watched”. The ability of media to skew presence shows that while traditional 2D artworks may not support physical presence (with the exception of set designs and trompe l'oeil effects) immersive VR systems generally stimulate a greater sense of physical presence.
Presence [a.k.a. Soft n' Silky] is a double sided interactive surface in which multiple co-located participants are invited to interact on both sides of the membrane, reworking assumptions about co-presence. The project offers simultaneous layers of communication performance, in which the participant's bodies are key elements of the interface. By expanding and amplifying interaction via the implication of co-present bodies, we produce an interface that engages people on the intellectual, emotional, and physical levels.
The Chimaera & the Sphinx Scene from chapter IX in Huysmans´ Against Nature, from the Dying Dreamer by Malin Zim
One of the earliest explorations into “hyperesthetic space” emerges from Against Nature (À rebours) by Joris-Karl Huysmans. Rebelling against the naturalism of contemporaries like Emile Zola, Huysmans’ main character Des Esseintes believes nature “has had her day” and that “the time has surely come for artifice to take her place whenever possible.” In response to the lack of aesthetic intensity in real world, Des Esseintes artificially manufactures a mind-altering virtual palette of artefacts in which to stimulate hyperesthetic experience, albeit without the social connectivity of twenty-first century cyberspace.
Interestingly, Des Esseintes does not acquire hyperaesthetic artefacts for social status, the transformative experience of the artefact is more important than the object itself. Further, Huysmans extends space beyond the visual and acoustic by allocating navigational functions to aromatics and haptic elements, mimicking the crossmodal effects of synesthetic cognition. By presenting artifice as the totally immersive reality of choice, Huysmans pioneers a manual for hyperesthetic experience. For Huysmans, it is cognitive manipulation that gives rise to flights of imagination, and imagination that controls human evolution itself.